15 Comments

  1. Jeff said:

    How are you making your corrector nodes exactly ? I’m not sure I use the right node to do that … :S

    January 31, 2013
    Reply
    • Hi Jeff,

      You can make a new node by right clicking in the node area, and selecting ADD NODE -> CORRECTOR. Then simply manually connect the orange dots by clicking and dragging. Or you can hit Option-S and it will make a new corrector node attached to your previous node already.

      February 1, 2013
      Reply
  2. teuken said:

    Whenever I do this process my colors come out extremely saturated. Is that supposed to happen? and just desaturate it from there?

    March 2, 2013
    Reply
  3. Juan Tizón said:

    Great tutorial! I’m trying myself to replicate the 3 strip look using a similar aproach. What do you think about leaving some red on the blue channel (the red strip was below the blue strip)? I’m also adding another monochrome node (using again Green channel) on top of the mix (i’ve read it was used to add some sharpness)

    May 29, 2013
    Reply
  4. tzachi avital said:

    thank you very much great tutorial very easy and pleasing resolute hope to see more … and how you make the final film resolute you talk about

    August 25, 2013
    Reply
  5. ndkamal said:

    Thans you very much for this tutorial, good explain.

    October 19, 2013
    Reply
  6. Gabriel Weigl said:

    Hi,
    thanks a lot for this tutorial. I have one small problem to work it fine for me. Do not know why, but this process makes a articaft noise, had someone the same problem or is it just me? Also it does sharpen the image what is very nice, but would like to understand why (hairs for example). If I put two more blendings and LUT inside the REDlog Film node three, 3 of this 9 technicolor 3-strip nodes makes significant unpleasant noise (Red, Green and Blue layer). It looks like there is something wrong with RGB mixer set on Monochrome and Preserve Luminance. Knows someone how to handle this?

    PS: Im not sure, those are just rumors I heard, but some people says that those are gpu shaders, some that other grading systems are much cleaner than Resolve. Cant figure it out where is the problem.

    Thanks.

    November 23, 2013
    Reply
  7. iestyn Lloyd said:

    Can’t wait to see your update for v10 as I’m only starting to grade now after 11 years of photo editing.

    December 8, 2013
    Reply
  8. […] looks and how to achieve them, and I’m going to try and replicate the technicolour effect, as seen here. The reason for this is because the guide for this effect shows some advanced methods I’m […]

    October 9, 2014
    Reply
  9. Greg Greenhaw said:

    Do you mind posting a power grade up to date for resolve 11?

    February 1, 2015
    Reply
  10. SlowBullet said:

    Nice work! This is possible in Baselight too, I’ve just tried!

    February 13, 2015
    Reply
  11. William Cody Winter said:

    Please update for Davinci Resolve 12.

    April 26, 2015
    Reply
  12. AndyDV said:

    same here…followed the tut to a ‘T’ but my cyan/magenta/yellow nodes are not a light tint, but fully saturated in their respective channels. I had to knock down the saturation in my working node down to 25 to get comparable results…is there a BMCC setting somewhere that needs to be dealt with?

    I was also unsure how you were seeing the B/W result of your initial RGB channel mix before connecting your nodes to the output bar…I don’t see any corrections until my node tree is connected to the output bar.

    Thanks!

    July 13, 2013
    Reply
  13. BIG said:

    Yes please update for 11. Thanks

    February 13, 2015
    Reply

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